Category: 3. History

  • Ongoing Development (2023)

    Flutter remains actively developed, with the community contributing to its growth. The focus continues to be on enhancing performance, developer experience, and expanding platform support, including desktop and embedded systems.

  • Flutter 3.0 (May 2022)

    This release brought further improvements, including enhanced support for desktop and mobile platforms, as well as updates to the Flutter DevTools suite. It also introduced new features for integrating with the latest versions of iOS and Android.

  • Continued Growth and Ecosystem Expansion (2021-2022)

    Flutter gained a strong following in the developer community, supported by a rich ecosystem of packages and plugins. The Flutter team continued to refine the toolkit with regular updates, improved tooling, and enhanced performance.

  • Flutter 2.0 (March 2021)

    Flutter 2.0 was released with major enhancements, including stable support for web and desktop applications, improved performance, and a more extensive set of widgets. The announcement emphasized Flutter’s versatility for building apps across multiple platforms.

  • Flutter for Web (2019)

    In 2019, Google announced experimental support for building web applications with Flutter, expanding its capabilities beyond mobile. This laid the groundwork for Flutter’s future cross-platform capabilities.

  • Flutter 1.0 (December 2018)

    Flutter 1.0 was officially released at the Flutter Live event. This release marked Flutter’s transition to a stable framework, allowing developers to build production-quality applications. Key features included hot reload, a rich set of pre-designed widgets, and support for iOS and Android.

  • Beta Release (2018)

    Flutter entered its beta phase in early 2018, with significant improvements in performance, tooling, and documentation. This phase saw an increase in community engagement and contributions.

  • Alpha Release (2017)

    In early 2017, Flutter was made available as an alpha release. This marked the first time developers could start building applications with Flutter and provided initial feedback on its capabilities.

  • Early Development (2016)

    Flutter’s early development focused on providing a framework that allowed for expressive UI and smooth animations. Google started to refine the toolkit, emphasizing its ability to render UI at 60 frames per second.

  • Initial Announcement (2015)

    Flutter was first announced at the Dart Developer Summit in November 2015. Initially known as “Sky,” it was designed to enable high-performance applications on both iOS and Android.