Install Pygame
First, make sure you have Python installed. Then, install Pygame by running:
bashCopy codepip install pygame
Step 2: Create the Game Engine
Create a file named game_engine.py
and add the following code:
pythonCopy codeimport pygame
import sys
class GameEngine:
def __init__(self, width, height, title):
pygame.init()
self.width = width
self.height = height
self.title = title
self.screen = pygame.display.set_mode((self.width, self.height))
pygame.display.set_caption(self.title)
self.clock = pygame.time.Clock()
self.running = True
def run(self):
while self.running:
self.handle_events()
self.update()
self.draw()
self.clock.tick(60) # Limit the frame rate to 60 FPS
pygame.quit()
sys.exit()
def handle_events(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.running = False
def update(self):
"""Update game state. Override this in subclasses."""
pass
def draw(self):
"""Draw on the screen. Override this in subclasses."""
self.screen.fill((0, 0, 0)) # Clear screen with black
pygame.display.flip()
class MyGame(GameEngine):
def __init__(self):
super().__init__(800, 600, "My Game")
def update(self):
# Update game logic here
pass
def draw(self):
super().draw()
# Draw game elements here
font = pygame.font.Font(None, 36)
text = font.render("Hello, Pygame!", True, (255, 255, 255))
self.screen.blit(text, (350, 280))
if __name__ == "__main__":
game = MyGame()
game.run()
Step 3: Running the Game Engine
- Open your terminal (or command prompt).
- Navigate to the directory where you saved
game_engine.py
. - Run the script using the command:bashCopy code
python game_engine.py
How It Works
- Game Engine Class: The
GameEngine
class initializes Pygame, creates a window, and runs the game loop, which handles events, updates game logic, and draws the screen. - MyGame Class: This class inherits from
GameEngine
and can be customized for your specific game. You can override theupdate
anddraw
methods to implement your game logic and rendering. - Event Handling: The
handle_events
method checks for the quit event to close the game.
Additional Features to Consider
This basic structure provides a foundation for your game engine. You can enhance it by adding features like:
- Sprite Management: Create a class to manage game sprites and animations.
- Collision Detection: Implement collision detection between game objects.
- Sound Management: Add sound effects and background music.
- Input Handling: Extend input handling to manage keyboard and mouse actions.
- Game States: Create a system to manage different game states (menu, playing, paused, etc.).
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