Graphical Genius

Step 1: Install Pygame

First, you need to install Pygame. You can do this using pip:

pip install pygame

Step 2: Create a Simple Pygame Window

Here’s a basic example of how to create a window and display a colored background.

import pygame
import sys

# Initialize Pygame
pygame.init()

# Set up the display
width, height = 800, 600
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption('Graphical Genius Tutorial')

# Main loop
while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            sys.exit()

    # Fill the background with a color (RGB)
    screen.fill((0, 128, 255))  # Blue color

    # Update the display
    pygame.display.flip()

Step 3: Drawing Shapes

You can draw shapes like rectangles, circles, and lines. Here’s how to draw a rectangle and a circle:

import pygame
import sys

pygame.init()
screen = pygame.display.set_mode((800, 600))
pygame.display.set_caption('Drawing Shapes')

while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            sys.exit()

    screen.fill((255, 255, 255))  # White background

    # Draw a rectangle
    pygame.draw.rect(screen, (255, 0, 0), (50, 50, 200, 100))  # Red rectangle

    # Draw a circle
    pygame.draw.circle(screen, (0, 255, 0), (400, 300), 50)  # Green circle

    pygame.display.flip()

Step 4: Handling User Input

You can handle keyboard and mouse events to make your application interactive. Here’s an example that moves a rectangle with arrow keys:

import pygame
import sys

pygame.init()
screen = pygame.display.set_mode((800, 600))
pygame.display.set_caption('Move the Rectangle')

# Rectangle position
rect_x, rect_y = 100, 100

while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            sys.exit()

    keys = pygame.key.get_pressed()
    if keys[pygame.K_LEFT]:
        rect_x -= 5
    if keys[pygame.K_RIGHT]:
        rect_x += 5
    if keys[pygame.K_UP]:
        rect_y -= 5
    if keys[pygame.K_DOWN]:
        rect_y += 5

    screen.fill((255, 255, 255))  # White background
    pygame.draw.rect(screen, (0, 0, 255), (rect_x, rect_y, 50, 50))  # Blue rectangle

    pygame.display.flip()

Step 5: Adding Images and Text

You can also display images and text. Here’s an example that adds a text display:

import pygameimport sys

pygame.init()
screen = pygame.display.set_mode((800, 600))
pygame.display.set_caption('Text and Images')

# Load a font
font = pygame.font.Font(None, 74)
text_surface = font.render('Hello, Pygame!', True, (0, 0, 0))  # Black text

while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            sys.exit()

    screen.fill((255, 255, 255))  # White background
    screen.blit(text_surface, (200, 250))  # Draw the text

    pygame.display.flip()

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