This example shows how to set up a basic app with a Bottom Navigation Bar to switch between different screens.
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Bottom Navigation',
theme: ThemeData(primarySwatch: Colors.blue),
home: MainScreen(),
);
}
}
class MainScreen extends StatefulWidget {
@override
_MainScreenState createState() => _MainScreenState();
}
class _MainScreenState extends State<MainScreen> {
int _currentIndex = 0;
final List<Widget> _screens = [
Screen1(),
Screen2(),
Screen3(),
];
void _onItemTapped(int index) {
setState(() {
_currentIndex = index;
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text('Bottom Navigation')),
body: _screens[_currentIndex],
bottomNavigationBar: BottomNavigationBar(
items: const <BottomNavigationBarItem>[
BottomNavigationBarItem(icon: Icon(Icons.home), label: 'Home'),
BottomNavigationBarItem(icon: Icon(Icons.search), label: 'Search'),
BottomNavigationBarItem(icon: Icon(Icons.person), label: 'Profile'),
],
currentIndex: _currentIndex,
onTap: _onItemTapped,
),
);
}
}
class Screen1 extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Center(child: Text('Home Screen'));
}
}
class Screen2 extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Center(child: Text('Search Screen'));
}
}
class Screen3 extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Center(child: Text('Profile Screen'));
}
}
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